Hair trigger: all-round useful on any class. Less useful in the lategame because with all the high health enemies the 2 or 3 damage isn’t likely to make a difference. Stock: great in the early game for the less accurate among your soldiers or if you don’t have anything better to equip. Then of course banish reapers also need this. Might want to consider it on specialists with guardian or grenadiers with ammo-eating skills to reduce the number of times when you find yourself with only 1 ammo left but you’d like to have more. Useful on all the other classes as well.Įxpanded mags: the alternative to autoloader, putting both on one weapon would be a waste of slots because they accomplish a very similar role. Grenadier also has a pretty high damage output, and softens their targets up with armor shredding + holo targeting, so you don’t need them to instantly kill an enemy when they’re already doing so much other stuff to help you out.Īuto-loader: Must for a sharpshooter so you don’t ever have to waste a turn not being able to shoot your rifle because you need to reload. Sharpshooters and rangers are already focused on OHKing their targets so equipping their stuff with a repeater would be a waste. Skirmishers are especially fun cause you get multiple chances per turn to execute stuff. Repeater: great on low-damage weapons, so specialists, reapers and skirmishers are the ideal candidates. Scope: must have on sharpshooter, can be good on specialist, skirmisher, grenadier, reaper if you don’t already have other upgrades taking up all the slots. Might have some value on a reaper for banish shenanigans, but you might as well take a repeater instead. Laser sight: must have for rangers cause they can get really high crit chances, others not so much.
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